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Jaq

Jacqueline, sexton of a disbanded nature temple.

Character Backstory

Jaq's mother was a maid, who, for meagre wages, performed her duties, among other places, at a small temple dedicated to the gods of nature, which was situated at the edge of a forest on a picturesque stream. One bad day it turned out that she had not just put on a little weight, as she unexpectedly delivered during her work, a little daughter - father unknown, but probably one of her employers. Jaq's mother never really recovered of the delivery and died after about a year. The young orphan was taken into the care of the nature-priest, one Olivier. It is not clear if this is his first, family, or false name. If pressed for a family name, Jaq will use 'Olivier' as her family name, although she prefers to go without or just use 'Jacqueline of Mielikki' when just Jaq would not do).

The small temple where Jaq grew up and has worked as a factotum for as long as she can remember, has recently ceased operations because for some time the payments on the lease for the land it was on could not be raised anymore. This was mostly caused by Olivier just being a bad manager, the meagre income/donations being gambled away, converted into luxery goods and/or drunk up. Taking into account her personality and flaws, Jaq of course does not see it this way. The landowner prefered to lease out the premises to a watermiller instead, and things came about thusly.

Because over the last years Olivier usually was too hammered ("in bed with headaches caused by the money troubles"), sat in some or other disreputable gambling dive ("traveling to recruit new donors"), or lounged in a bar with vague friends ("in conclave" etc.) and therefore not available to lead the services, Jaq frequently took those over, based on the years worth of notes and preparations of an Olivier still doing his duties, as she experienced him in their younger years.

Similarly, all the simpler odd-jobs that Olivier did not feel like doing anymore ("could, unfortunately, due to his busy involvement over more important business, not make enough time free for"), such as cleaning, care and maintenance of the buildings, helping members of the congregation with their pains, aches and petty troubles, gathering ingredients for the meals and preparing these, etcetera and so forth, were of course taken care of for him by Jaq.

When the temple ceased operations, Jaq was given by Olivier, in part as thanks for the work done and in part as an attempt to secure and preserve them just in case, a number of "valuable relics" from the temple's inventory (mainly old junk that even Olivier hadn't been able to flog off for cash) as starting equipment, and went forth into the wider world in search of further making herself useful in this life.

Mielikkian Faith

Organisation
All the faithful of Mielikki are known as Walkers of the Forest Way. They are now organized into three branches of devotion: the Heartwoods, the Forestarms, and the Needles.
Heartwoods
The Heartwoods are the heart of the faith, and serve as voices of the spirits of the trees themselves. These members of Mielikki's faithful include dryads, hamadryads, and treants.
Forestarms
The spiritual followers of Mielikki, known as the Arms of the Forest, or Forestarms, are the clerics and druids of her faith. They protect the forests of the world. Mielikki's priesthood is open to all good and neutral humans, demihumans, and members of other woodland races, but tends to be dominated by human and half-elf women of battle experience, passionate character, and adventuring interests.
Needles
The Needles are rangers. They are considered to be the most beloved of the Lady of the Forest. They sometimes serve as clergy, but most often act as the warrior arm of the faith and serve a defensive role protecting the forests from marauders, humanoids, and the followers of the god Malar. Included in this branch is a small religious order of druid/ranger woodland knights known as the Shadoweirs (SHA-doh-weerz).
Forestarms and Needles are given to dwelling in the forest. (Heartwoods do so per force.) Forestarms and Needles often have two or more abodes and a dozen or more caches of food and items that they can travel to in times of need. They tend to be the most adventuresome of forest and wilderness dwellers and to have easy-going dispositions. They are serene in their knowledge of the balance of natural cycles and at peace with all other sylvan faiths except the followers of Malar (whom they call "the Great Beast" or "the Beast of Beasts" or "the Bloodgod").

Forestarms tend to be practical, unfussy folk, reverent in their fireside prayers to the Lady but impatient with too much ceremony. Their titles reflect this:
Questers
Novices, who, once they are accepted into the ranks of the priesthood may rise through the following ranks.
Spring Stag
Clergy members of less than two winters of service
Stalkers in the Green
Experienced clergy who have not achieved outstanding achievements or appointments to senior temple staff duties
Forest Flames
Senior temple staff, envoys, and recognized tutors of the faithful
High Rangers
Leaders of temples and champions of the faith
Hawks of the Lady
This last title is given by the Lady herself to denote her most cherished and high-ranking followers.

Temple staff titles tend to be very simple: Cook, Master of Novices, Doorwarden, Housemaster, Prior, Abbot, and Worship Master are all common titles.
Dogma
Mielikki's followers are close to those of Silvanus in outlook and ethos, save that they stress the positive and outreaching nature of the wild. Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Mielikki's outlook matches that of rangers in general, which is why she is their patron.
Mielikkians are taught to embrace the wild and not fear it, because the wild ways are the good ways. They are to keep the balance and learn the hidden ways of all life. They should not allow trees to be needlessly felled or the forest to be burned. They are to live in the forest and be a part of the forest, not dwell in endless battle against the forest.
Walkers of the Forest Way must protect forest life, defend every tree, plant anew where death fells a tree, and strive to keep the balance that indiscriminate fire-users and woodcutters break. They are to live in harmony with the woods, to teach others to do so, and to punish and frustrate those who hunt for sport (not food) and who practice cruelties upon wild creatures.
Day-to-Day Activities
The Forestarms outlook is oriented toward the protection of nature (and forests in particular) from the forces of evil and ignorance. Many of these priests can be found wandering among small communities nestled at the edges of forests both great and small. They seek to teach humans and other goodly races to care and respect the trees and the life beneath their leafy bows. They try to prevent further encroachment by civilization on the remaining great forests by teaching careful forest husbandry. When called upon, they defend the forest with force of arms if necessary.
The Needles support the Forestarms of their own faith and the clergies of Eldath and Silvanus in defending, renewing, and even extending forests and forest life. Wherever possible without conflicting with this prime interest, they are to work against those who deal in fire magic (notably the Red Wizards and followers of Kossuth) and encourage city- and farm-dwelling folk to revere natural life and to view woodlands as rich, friendly places that are pleasant refuges for renewal and enjoying natural beauty, not deadly backlands to be feared and fought. They are also charged with supporting the Harpers when this does not conflict with their more primary duties, since the Harpers work against the rise of great powers, which tend to endanger all natural life and conditions around them by trying to reshape Faerun.
Rangers of all faiths are to be assisted whenever possible by Walkers of the Forest way, and the seeds of trees and woodland plants gathered, nurtured, and planted in an ongoing process so that 40 new trees will rise for every one taken by flame or axe. Many of the Forestarms and Needles visit foresters regularly to heal them and provide guidance so that as few trees as possible are taken and the forest is culled of weak creatures and unnatural predators, not creatures in the prime of life and health. In recent years, the Forestarms and Needles have worked with ranchers north of Melvaunt, eastern Amn, and the lands of the Dessarin to breed deer in large herds for food and pelt use, leaving the wild deer of the forests to recover—along with all the other forest creatures that either depend on deer for food, or are killed or frightened away by casual human forest incursions.

Character Statistics

Cleric 16, Female Variant Human, Acolyte Background (Mielikki), Emerald Enclave Rank 4, CG.
ACP: 0 TP: I-0; II-0; III-16
STRMod.Save DEXMod.Save CONMod.Save INTMod.Save WISMod.Save CHAMod.Save
18+4+4 8-1-1 16+3+8 1000 18+4+9 12+1+6

AC: 24; Init: -1; Speed 30; HD: 16d8 (131); Passive Perception (Wis) 14; Renown 41.75; DTD 247.5
Feat lvl 1: Heavy Armor Master (STR to 17)
ASI lvl 4: WIS to 16
ASI lvl 8: WIS to 18
Feat lvl 12: Resilient CON (CON to 15)
ASI lvl 16: STR to 18, CON to 16
Jaq will most likely will face a tough choice between WIS to 20, or a feat like Shield Master to improve dexterity saves, War Caster to improve concentration saves, or whatever else comes up.

Skill Table

Strength+4Wisdom+4
Athletics4Animal Handling9
Dexterity-1Insight9
Acrobatics-1Medicine9
Sleight of Hand-1Perception4
Stealth-1Survival9
Intelligence0Charisma+1
Arcana0Deception1
History0Intimidation1
Investigation0Performance1
Nature0Persuasion6
Religion5

Personality

personality traits
Unshakable optimist
Tolerant of other faiths
ideals
Charity
bonds
Common People
flaws
Trusting of those wielding power in the hierarchy of my faith

Magic Items and Unlocks

Items

more details to be added
Ring of Water Walking
2016-10-19DDEX2-07 Bounty in the Bog — DM: Joris 2112766578
This band of flaking, rusted iron seems to be constantly damp and quickly soaks through any gloves worn over it. A description of this item can be found in the Dungeon Master’s Guide.
DMG pg 193: Ring, uncommon. While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Shield +1
2017-02-07DDEX03-05 Bane of the Tradeways — DM Joris 2112766578
This shield is fashioned from the hide of an umber hulk. It bears the oak leaf symbol commonly associated with the nature deity Silvanus.
DMG pg 200: Armor (shield), uncommon While holding this shield, you have a bonus to AC determined by the shield's rarirty. This bonus is in addition to the shield's normal bonus to AC.
Mace of Disruption (attuned)
2017-05-23CCC-CIC-03 The Desolate Undercroft — DM: Jered 5611301754
This black metal mace is decorated with the holy symbols of Auril, Thalos, and Velsharoon [added Mielikki]. The light shed by this mace flickers like lightning and generates occasional swirls of snowflakes.
DMG pg 179: Weapon (mace), rare (requires attunement) When you hit a fiend or an Undead with this Magic Weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes Frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Figurines of Wondrous Power: Ivory Goats
CCC-BMG-16 Elmw 1-1 - DMG pg 169
Portable Hole
CCC-BMG-28 Hill 2-1 - DMG pg 185
Shield +3
Evergreen List - DMG pg 200
Added Mielikki's holy symbol emblem with the 5 GP her original shield got sold for; IC this shield is her original shield, but improved by her maintenance and faith in Mielikki.
Plate +1
Evergreen List - DMG pg 152
IC this is her original armor, but improved by her maintenance and faith in Mielikki.

Unlocks

more details to be added
Love's Bite (Nine Lives Stealer)
2018-10-17DDAL07-11 Lesson in Love — DM: Thomas

DMG pg xxx:
Staff of Striking
2018-11-07DDAL07-12 In Search of Secrets — DM: Thomas

DMG pg xxx:
Mask of Wompona Yarp
2019-01-24DDAL07-14 The Fathomless Depths of Ill Intent — DM: Thomas

DMG pg xxx:
Scimitar Nine Lives Stealer
2019-03-14CCC-QCC2018-01 Of Gods and Monsters — DM: Thomas

DMG pg xxx:
Ring of the Ram
2019-04-04CCC-GHC-07The River Runs Red — DM: Thomas

DMG pg xxx:
Greatsword +2,+2 initiative
2019-05-02CCC-GHC-08 Death in the Ruins — DM: Thomas

DMG pg xxx:
Robe of Scintilating Colors
2019-07-10CCC-TRI-01 Into the Darkness — DM: Nicolaas

DMG pg xxx:
Rod of Absorption

2019-07-25CCC-TRI-02 Impression Left Behind — DM: Nicolaas
4 charges present.
DMG pg xxx:

Story Awards

DDAL05-02
Friend on the black road (safe and free transport along the black road by Azam)
DDAL05-10
Satyr Training (save against poison once)
DDAL05-10
Defenders of Parnast (Parnast Citizens will buy me a drink or meal)
DDAL03-05
Boon of the Bitterwood (Anytime you enter a tavern in the Moonsea region, excluding Hillsfar proper, roll a d20. On a roll of 15 or higher you are recognized by someone as a champion of the Hillsfarian farmers. You are treated to a drink, Dragon’s Breath Brandy if available, and your heroics are loudly proclaimed.)
CCC-BMG-09 Hulb1-3
Hulburg Signet Ring (Showing it to citizens of Hulburg in future adventures generates at least some respect. The exact effects depend on the DM)
DDAL05-17
Gratitude of Hartkiller [x][ ][ ] (luck points)
CCC-BMG-17 Elmw1-2
We owe you one (received 500 gp, spellcasting service still available)
CCC-BMG-18 Elmw1-3
Home Sweet Home (acre of land south of Elmwood)
CCC-CIC-04
Gratitude of the Finkelstein Family (1x PHB Wizard spell scroll <= 3rd level, or spend 10 dtd to scribe spells)
CCC-PDXAGE-02-01
Ally of the Forest (1x goodberry (10 berries) during a rest)
CCC-PDXAGE-02-01
Glimmercoal's Ire (preferential target in future)
CCC-ODFC-01-02
Challenge Coin of the Citadel (Access to citadel of the Raven)
CCC-ODFC-01-02
Chaotic Blessing of the Queen of Spiders (Blessing removed right away with remove curse)
CCC-STORM-01
Solina's Blessing
CCC-BMG-28 Hill2-1
You've got a friend in me (1st rank)
CCC-BMG-28 Hill2-1
Come on over
CCC-BMG-29 Hill2-2
You've got a friend in me (2nd rank)
DDAL07-12
Nightmare Warrior Deal with greatest fears
CCC-QCC2018-01
The Ecology of the Tarrasque
CCC-QCC2018-01
Membership in the Royal Order of Tarrasque Herders
CCC-QCC2018-01
Honorary Bullywug
CCC-TRI-01
On the Right Track
CCC-TRI-02
Honorary Core Member

Menagerie

Riding Horse 'Copper'
Riding Saddle — Jaq's trusty red-brown steed.
Draft horse 'Bronze'
Drawn Cart — Jaq's pale brown draft animal and its drawn cart.
Warhorse 'Brass'
Military Saddle, AC 17 Splint Barding — Jaq's trained warhorse.
Riding Horse Red 1 - Riding Saddle
Riding Horse Red 2
Draft Horse Bandit 1
Draft Horse Bandit 2
Draft Horse Caravan 1
Draft Horse Bandit 3 and 4 where traded away for 2 Caravan riding horses with Talvix.
Riding Horse Caravan 1-6 (450GP) were traded for 1 draft horse and 1 one warhorse, 800 GP was spent on Barding (shopping between adventures)
Prices
Draft Horse is worth 50 GP, Riding Horse 75 GP, Warhorse is worth 400 GP, value is kept (livestock)
Pack Saddles for the draft horses will cost 5 GP each, Riding saddles cost 10 GP. There may be 6 left over riding saddles from the caravan horses, need to check ccc-storm-01 to see what was included with these animals.
Goats
Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.
The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30 foot radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.

Session Logs

Session 0

Created as a first character for use in Organised Play over a few days in late August 2016

Start:0 XP15 GP 0 DTD0 Renown 0 Magic Items

As I had no experience with Adventurers League or 5E, there is no +1 (yet), just PHB. I picked Emerald Enclave as my faction after the first session, after coming into contact with several factions.

Tier 1

Session 1

2016-08-24DDEX03-01 Harried in Hillsfar — DM: Jared 5611301754 ? (maybe Thomas)

Gained:860 XP150 GP0 DTD0 Renown0 Magic Items
Totals:860 XP165 GP0 DTD0 Renown0 Magic Items

Farbough farms, Good Root Farm, Waukeen's Temple visited and issues solved: lost kid, demon kitts; dye, drow, inheritence issue; Priest & Temple taken over by shadow+minions. Made initial contact with some factions. Reached Cleric level 2, joined Emerald Enclave.

Session 2

2016-09-07DDEX02-11 Oubliette of Fort Iron — DM: Joris 2112766578

Gained:225 XP75 GP5 DTD1 Renown0 Magic Items
Totals:1085 XP245 GP5 DTD1 Renown0 Magic Items

Explored digestive track of life-like earth, met another Shadow (turned, later destroyed) recovered a "seed" that may have been behind strange acts of wild-life, but did not experience any of its effects first-hand. My fellows' misbehavior could have been induced by the room it was found in itself. A magical battle axe was found, and claimed by the Dwarf in our party. We gave the "Seed" to a girl with a blind goat, its glow faded and it turned dull. The Emerald Enclave was not too impressed by my sample of earth, seems they wanted the seed. Reached Cleric level 3

Session 3

2016-09-21DDEX02-12 Dark Rites at Fort Dalton — DM: Joris 2112766578

Gained:300 XP21 GP10 DTD1 Renown0 Magic Items
Totals:1385 XP261 GP15 DTD2 Renown0 Magic Items

Explored a ruined fort and freed Ulatha Mesavir, a prince of aquatic elves from cultists along with other prisoners.

Session 4

2016-10-05DDEX02-16 Boltsmelter's Book — DM: Joris 2112766578

Gained:900 XP20 GP10 DTD1 Renown0 Magic Items
Totals:2285 XP281 GP25 DTD3 Renown0 Magic Items

Protected Fergus Boltsmelter - eventually delivered him up to some Moradin worshippers. I forewent most of the reward feeling bad for Fergus. I did specifically keep 2 Platinum Pieces.

Session 5

2016-10-19DDEX02-07 Bounty in the Bog — DM: Joris 2112766578

Gained:500 XP-14 GP10 DTD2 Renown1 Magic Items
Totals:2785 XP267 GP35 DTD5 Renown1 Magic Items

Spent some money on getting my own horse, cart etc. and gained a magical Ring of Waterwalking, a silence scroll, a remove curse scroll and several horses & carts. Gained Cleric level 4.

Session 6

2016-11-02DDEX02-05 Flames of Kythorn — DM: Joris 2112766578

Gained:450 XP76 GP10 DTD1 Renown0 Magic Items
Totals:3235 XP343 GP45 DTD6 Renown1 Magic Items

Defeated mad fire cult painter and saved life of innkeeper's wife. Brooch of Shielding was found, but I did not keep it.

Session 7

2016-11-16DDAL05-02 The Black Road — DM: Joris 2112766578

Gained:513 XP47 GP5 DTD1 Renown1 Magic Items
Totals:3748 XP390 GP50 DTD7 Renown1 Magic Items

Story award: Friend on the Black Road. Delivered a statue of Angharradh to Parnast. Got acquinted with Azam, and Hsing, a blind pseudodragon emissary from a powerful sponsor.

Session 8

2016-12-13DDAL05-06 Fetid Chelimber — DM: Joris 2112766578

Gained:488 XP100 GP0 DTD2 Renown0 Magic Items
Totals:4236 XP490 GP50 DTD9 Renown1 Magic Items

Travelled through the marches towards a sunken tower with Vis, Richard, Wallace and eventually Feetor the Mudball. I found some Razorvine and took clippings for the Enclave. A magical ring was found, but I didn't really get a good look at it.

Session 9

2017-01-10DDAL05-07 Chelimber's Descent — DM: Joris 2112766578

Gained:900 XP93 GP5 DTD1 Renown0 Magic Items
Totals:5136 XP583 GP55 DTD10 Renown1 Magic Items

Some reinforcements arrived at the tower, and we recovered a trove of books of lore from it, as well as a Wand of Webs, that I didn't personally take.

Session 10

2017-01-24DDAL05-10 Giant Diplomacy — DM: Joris 2112766578

Gained:1275 XP49 GP0 DTD1 Renown0 Magic Items
Totals:6411 XP632 GP55 DTD11 Renown1 Magic Items

Mission to ensure an ettin would not join Bad Fruul. The ettin will challenge Bad Fruul in single combat. 'Defenders of Parnast'-story award. Spent 5 DTD to gain 'Satyr Training'-story award.

Session 11

2017-02-07DDEX03-05 Bane of the Tradeways — DM: Joris 2112766578

Gained:575 XP58 GP5 DTD1 Renown1 Magic Items
Totals:6986 XP690 GP60 DTD12 Renown2 Magic Items

Gained level 5 Corrupt red plume / caravan & Slavers / Duegar. Found a +1 shield. 'Boon of the Bitterwood'-story award. Disease 'death dog' caught (need lesser restore)

Tier 2

Session 12

2017-03-28CCC-BMG-09 HULB 1-3 Hulburg Rising — DM: Jared 5611301754

Gained:4500 XP-18 GP10 DTD1 Renown0 Magic Items
Totals:11486 XP672 GP70 DTD13 Renown2 Magic Items

(could now cast lesser restore to fix disease) 6 city dwellers abducted: Necromancer performing a ritual in old Lathanderite ruins. Esperus, a sort of lich defeated with Mielikki's Spiritual Scimitar. Signet ring 'Hulburg' & Silvered Mace, 2 holy water vials

Session 13

2017-04-11DDAL05-17 Hartkiller's Horn — DM: Jared 5611301754

Gained:6000 XP+4.5 GP-40 DTD1 Renown0 Magic Items
Totals:17486 XP276.5 GP30 DTD14 Renown2 Magic Items

Gained level 6. Upgraded armor to splint. 'Gratitude of Hartkiller'-story award.

Session 14

2017-04-25CCC-UCON-01 Blood and Fog — DM: Jared 5611301754

Gained:3750 XP530 GP10 DTD1 Renown0 Magic Items
Totals:21236 XP806.5 GP40 DTD15 Renown2 Magic Items

Stopped Gnolls, rescued 6 prisoners, found potion of greater healing, paladin took a magical flail, which turned out to be cursed.

Session 15

2017-05-09CCC-CIC-02 The Clockwork Laboratory — DM: Jared 5611301754

Gained:4920 XP454 GP10 DTD1 Renown0 Magic Items
Totals:26156 XP1260.5 GP50 DTD16 Renown2 Magic Items

Windy Valley, Ethan Alderson; Tempest Mage ruins. Many tremors perhaps from finding a new area. Clockwork Laboratory 4-5 minutes inside, firing the Heart. Contributed 100 GP to raise the goblin partymember. Gained Cleric level 7.

Session 16

2017-05-23CCC-CIC-03 The Desolate Undercroft — DM: Jered 5611301754

Gained:4500 XP700 GP10 DTD1 Renown1 Magic Items
Totals:30656 XP1960.5 GP60 DTD17 Renown3 Magic Items

Went into the undercroft of Tempest Mage tower, retrieved a Mace of Disruption. Two party-members now identify themselves as opposite gender until remove curse is cast due to donning masks. 1 HD not yet recoveredat the start of next adventure.

Session 17

2017-06-06CCC-BMG-17 ELMW1-1 The Sage of Cormanthor — DM: Jered 5611301754

Gained:6000 XP-413 GP10 DTD1 Renown1 Magic Items
Totals:36656 XP1547.5 GP70 DTD18 Renown4 Magic Items

Upgraded armor to plate quality (1400 GP), paid for upkeep of horses, added holy symbol of Mielikki to mace of disruption. Inherited Ivory goats figurine to take care of after Sulazar, the Sage of Cormanthor died horribly trying to push out Moander-influence in the area of Elmwood. "Contingency" is somewhere in the Rimwood - use cold to eradicate tainted grain. Also found a scroll of Mass Healing Word, a potion of healing and got a gold reward.

Session 18

2017-06-27CCC-BMG-17 ELMW1-1 The Lost Sanctum — DM: Nicolaas

Gained:5467 XP833.33 GP10 DTD1 Renown0 Magic Items
Totals:42123 XP2380.83 GP80 DTD19 Renown4 Magic Items

Gained Cleric Level 8, increased wisdom by 2. Learned a ritual to dampen influence of Moander and cure affected. Gained We owe you one story award. Acquired 1 level of Madness. Bracers of Defence were found. Defeated an undead beholder, necromancers following "Tyran Alpine" learned a bit about Grypht and his actions in the past (vanquished a white dragon etc.) - Returned to Elmwood, suspect people infected hard to see as wearing crowns of green.

Session 19

2017-07-04CCC-BMG-18 ELMW1-3 The Battle of Elmwood — DM: Jered 5611301754

Gained:5810 XP1100 GP10 DTD1 Renown0 Magic Items
Totals:47933 XP2 PP, 8 SP, 3 CP, 3460 GP90 DTD20 Renown4 Magic Items


'Home sweet home' story award (land deed Elmwood); used the 'We owe you one' 500 GP part, but not spellcast. Staff of the Woodlands for our Druid.

Session 20

2017-07-18DDAL06-02 The Redemption of Kelvan — DM: Jered 5611301754

Gained:5100 XP-1197.5 GP0 DTD1 Renown0 Magic Items
Totals:53033 XP2 PP, 13 SP, 3 CP, 2262 GP90 DTD21 Renown4 Magic Items


Bought 10 rations. Was teleported with party to a grounded earth-mote to look in a vault for a gloomblade, the opposite of a moonblade. Shar-themed dungeon but fell into a trap pit and was killed by psychic damage in the dark. Revived by party at nearest priest, used DTD to undo the negative effectsand learn the two teleportation circles. Spend money on horse feed and to buy 1500 GP in diamonds to pay my revival forward. Level 9.

Session 21

2017-08-01CCC-CIC-04 Best Friends Forever — DM: Jered 5611301754

Gained:6000 XP5 SP 187 GP10 DTD1 Renown0 Magic Items
Totals:59033 XP2 PP, 18 SP, 3 CP, 2449 GP100 DTD22 Renown4 Magic Items


Mulmaster head office doesn't reply, Zor von Finkelstein's brother Lord Melvin and husband run Iron Business. We are to investigate what is going on. Vampire had taken over, Charmed the Lord, infected daughter Abby, who we did not kill! 'Gratitude of the Finkelstein Family' story award, sending dolls to Larry.

Session 22

2017-08-15CCC-PDXAGE-02-01 The Dark Hunt — DM: Jered 5611301754

Gained:2000 XP5 SP 212 GP5 DTD2 Renown0 Magic Items
Totals:61033 XP2 PP, 23 SP, 3 CP, 2661 GP105 DTD24 Renown4 Magic Items


Rescued Lord Oreclasp and his village and keep from a fiendish plot to enslave everyone. Also rescued Goodberry the Unicorn. 'Ally of the Forest' story award (Goodberry owes you a favour: 1x goodberry (10 berries) during a rest); 'Ire of Glimmercall' story award (Preferential target in the future).

Session 23

2018-03-27CCC-GHC-04 Shade of the Dark — DM: Jered 5611301754

Gained:2530 XP200 GP5 DTD1 Renown0 Magic Items
Totals:63563 XP2 PP, 23 SP, 3 CP, 2861 GP110 DTD25 Renown4 Magic Items


Cormantyr forest - monster attacks; missing Zenth contact; loggers went north to starwood, defeated orcs and hag

Session 24

2018-04-10CCC-GHC-05 Trail of Treachery — DM: Jered 5611301754

Gained:3000 XP533 GP5 DTD1 Renown0 Magic Items
Totals:66563 XP2 PP, 23 SP, 3 CP, 3394 GP115 DTD26 Renown4 Magic Items


In the logging camp, approached by a dwarf paladin of Silverbeard; Silas sits alone, weary smile. Loggers are missing still (about 6). Maple tree finding? Revivify cast to revive Drow opponent, talked down a tree ent. Potion of Vitality found and Icicle scroll to Clink. Level 10

Session 25

2018-04-24CCC-GHC-06 What you wish for — DM: Jered 5611301754

Gained:2900 XP300 GP5 DTD1 Renown0 Magic Items
Totals:69463 XP2 PP, 23 SP, 3 CP, 3694 GP120 DTD27 Renown4 Magic Items


Drow corpses in ruin attacked loggers. Silas saved by us, escaped during fight with bugbears and fiend. +2 dagger found on corpse to Garsenos

Session 26

2018-05-08CCC-ODFC01-02 Black Blades, Black Wings — DM: Jered 5611301754

Gained:4500 XP128 GP10 DTD2 Renown0 Magic Items
Totals:73963 XP2 PP, 23 SP, 3 CP, 3822 GP130 DTD29 Renown4 Magic Items


Citadel of the Raven: disappearance + new tunnels of no return. 3 groups of scouts have not returned. Bought 10 flasks of oil, gave away scrolls of augury and silence. Drider ritual circle missing a few more sacrifices; killed. 'Chaotic Blessing of the queen of spiders' - averted directly by a dispel. Rope of Binding found, not kept by me. 'Challenge Coin of the Citadel' - marked with Zhentharim and EE emblems.

Session 27

2018-06-19CCC-Storm-01 The Barrows of Solina — DM: Jered 5611301754

Gained:4500 XP19 GP10 DTD1 Renown0 Magic Items
Totals:78463 XP2 PP, 23 SP, 3 CP, 3841 GP140 DTD30 Renown4 Magic Items


Issues with undead from barrows near Hillsfar. Solinan knights became Revenants. 'Solina's Blessing' story award for the destruction of the barrows. Got some horses, daylight scrolls, holy water etc. Sunblade to Clink

Session 28

2018-07-03CCC-BMG-28 HILL 2-1 The Red Gathering — DM: Jered 5611301754

Gained:4500 XP-85 GP10 DTD1 Renown1 Magic Items
Totals:82963 XP2 PP, 23 SP, 3 CP, 3756 GP150 DTD31 Renown5 Magic Items


Traded horses between adventures to get a proper warhorse and splint barding for 800 GP. Saved a Zulkir from Thay/Mulmaster from assassins. Found a potion of vitality for paladin. Received a portable hole handkerchief. 'You've got a friend in me' rank 1. 'Come on oover'

Session 29

2018-07-10CCC-BMG-29 The Red Herring — DM: Nicolaas

Gained:7500 XP500 GP10 DTD2 Renown0 Magic Items
Totals:90463 XP4278.33 GP160 DTD33 Renown5 Magic Items

Gained level 11 Cleric. Find responsibles for assasination attempt: Fiendish Red Plume seems to have been behind it all. +1 Rank in You've got a Friend in Me. A magical hand crossbow was found.

Tier 3

Session 30

2018-07-26DDAL07-09 Unusual Opposition — DM: Thomas

Gained:13350 XP1447 GP10 DTD1 Renown0 Magic Items
Totals:103813 XP5725.33 GP170 DTD34 Renown5 Magic Items

An adventure in Chult: Our Party spent 1000 GP on an ornate bowl we sacrificied to Mielikki to gain her blessings in this hostile environment. I contributed 421 GP of this myself. We sacrificed things of beauty to learn the location of the Ramshackle Court // We defeated a Death Knight and her entourage to learn more about a Yuan-Ti plot to summon back Dendar the night serpent. The group took the Death Knight's Frostbrand Rapier. Reached Cleric level 12.

Session 31

2018-10-17DDAL07-11 Lesson in Love — DM: Thomas

Ori/Bart, Bran/Robin, Cindy/Niels, Talvix/Victor, Egil/Nicolaas, Jappa/Jered, Jaq/Pieter
We were to find Dalnira, daughter of Xalph Brylar, who disappeared 100 years earlier on a mission for the Emerald Enclave. If possible also I am to finish her work. We found out what happened to her after the ship she was on went down, finished her job and returned her to her father.

Gained:4 ACP0 GP0/0/8/0 TP10 DTD1 RenownUnlocks:Love's Bite (Nine Lives Stealer)
Totals:L12 - 5 ACP2 PP 5703 GP 23 SP 3 CP 0/0/8/0 TP180 DTD35 Renown

Session 32

2018-11-07DDAL07-12 In Search of Secrets — DM: Thomas

Frost/Matti, Bran/Robin, Cindy/Niels, Talvix/Victor, Egil/Nicolaas, Jappa/Jered, Jaq/Pieter
Gained level 13 Cleric.
After investing 3 SP in a green 'silk' shawl from the suq, we went in search of secrets in the Jungle. We faced our nightmares, and retrieved the heart of darkness for the Emerald Enclave at the temple of Ihl deep in the forest.
You dealt with your greatest fears and are now more confidant in dealing with them. Since you’ve dealt with your nightmares once you can show this award in to gain advantage on your next roll to deal with your nightmare. You can only do this once per session. Write what the nightmare you dealt with was just below this story award. It’s your DMs final approval if the award is applicable in any situation.

I successfully conquered my fear of ending up having to deliver a sermon underprepared and without clothes with a large crowd streaming in. Cloaked in just a barkskin spell, I ad-libbed my way through a great sermon on the natural state.
Gained:4 ACP550 GP0/0/8/0 TP10 DTD1 RenownUnlocks: Staff of Striking
Totals:L13 - 1 ACP2 PP 6253 GP 20 SP 3 CP 0/0/16/0 TP190 DTD36 Renown

Session 33

2018-12-19DDAL07-13 Old Bones and Older Tomes — DM: Thomas

Frost/Matti, Cindy/Niels, Talvix/Victor, Egil/Nicolaas, Jappa/Jered, Jaq/Pieter
Sent to help a pair of sages, August and Octavian, check up on an acquantance. He was not ok. We barely got out alive.

Gained:4 ACP0 GP0/0/8/0 TP10 DTD1 RenownUnlocks: None
Totals:L13 - 5 ACP2 PP 6253 GP 20 SP 3 CP 0/0/24/0 TP200 DTD37 Renown

Session 34

2019-01-24DDAL07-14 The Fathomless Depths of Ill Intent — DM: Thomas

Frost/Matti, Bran/Robin, Cindy/Niels, Talvix/Victor, Egil/Nicolaas, Jappa/Jered, Jaq/Pieter (late arrival)
Stopped a ritual to summon Dendar and saved the world for now. Jappa the Tortle was disintegrated by a beholder, but was resurrected by the power of Mielikki.
Jaq gained level 14 Cleric and upgraded her Mielikkian shield to a +3 shield (trade-in of mundane shield pays for new holy symbol emblem).

Gained:3 ACP 550 GP0/0/-14/0 TP7.5 DTD0.75 RenownUnlocks: Mask of Wompona Yarp
Totals:L14 - 0 ACP2 PP 6803 GP 20 SP 3 CP0/0/10/0 TP 207.5 DTD37.75 Renown

Session 35

2019-03-14CCC-QCC2018-01 Of Gods and Monsters — DM: Thomas

Frost/Matti, Cindy/Niels, Talvix/Victor, Egil/Nicolaas, Jaq/Pieter
Went halfway round the Moonsea from Elventree to catch up with Doctor Jubal's Carnival of Curiosities. We were to investigated if they really had a tarrasque (no) on behalf of Dryearth. We managed to limit the number of victims and defeat their monster - which is likely to end up in their gallery after being stuffed. We also prevented a smaller monster's death and had a group of Bullywugs take it away.
We managed to all win plushies at the fair, Jaq's is "Mister Hob", a hobgoblin in plate mail with a mace.
Story awards: The Ecology of the Tarrasque. Membership in the Royal Order of Tarrasque Herders. Honorary Bullywug.

Gained:2 ACP0 GP -1 SP -1 CP0/0/4/0 TP5 DTD0.5 RenownUnlocks: Nine Lives Stealer Scimitar
Totals:L14 - 2 ACP2 PP 6803 GP 19 SP 2 CP0/0/14/0 TP212.5 DTD38.25 Renown

Session 36

2019-04-04CCC-GHC-07 The River Runs Red — DM: Thomas

Janus/Matti, Cindy/Niels, Talvix/Victor, Bran/Robin, Ori/Bart, Jaq/Pieter
We went down the river Lys to try and catch up with a trade mission, but only found them when already dead. Stuffing two sub-envoys in a portable hole, we quickly went looking for the main envoy and any others that might have survived the ambush. Following the trail of supposed survivors we ended up at an overgrown fortress in the swamp.

Gained:2 ACP0 GP0/0/4/0 TP5 DTD0.5 RenownUnlocks: Ring of the Ram
Totals:L14 4 ACP2 PP 6803 GP 19 SP 2 CP0/0/18/0 TP217.5 DTD38.75 Renown

Session 37

2019-05-02CCC-GHC-08 Death in the Ruins — DM: Thomas

Egil/Nicolaas, Talvix/Victor, Baeshra/Jered, Cindy/Niels, Janus/Matti, Jaq/Pieter
Revived a potter using 300 gp worth of diamonds, group defeated a bunch of Brigands and a green dragon in the ruins of Fort Dalton, we found the envoy, and then in the end lost him to an ambush of nasty creatures.

Gained:2 ACP- GP0/0/4/0 TP5 DTD.5 RenownUnlocks: Greatsword +2, +2 initiative
Totals:L14 6 ACP2 PP 19 SP 2 CP 6803 GP0/0/22/0 TP222.5 DTD39.25 Renown

Session 38

2019-07-10CCC-TRI-01 Into the Darkness — DM: Nicolaas

Talvix/Victor, Baeshra/Jered, Cindy/Niels, Janus/Matti, Jaq/Pieter
Summoned to Elventree: rumors of demonic posession at Yulash. Investigate missing town leading and Harper Agent Elanil Elassidil at shanty-town 'Hilltop' for Olisara Lightsong. Seranolla the Whisperer mentioned that Sister Ana was also missing, along with Elanil.
We found out that Sister Ana was killed by a brain-eating intellect devourer. We took her body along in a portable hole and her ghost pointed us onward. Defeated a mindflayer/demon team-up and rescued the Harper.
Story awards: On the right track

Gained:4 ACP550 GP0/0/8/0 TP10 DTD1 RenownUnlocks: Robe of Scintilating Colors
Totals:L15 2 ACP2 PP 19 SP 2 CP 7353 GP0/0/30/0 TP232.5 DTD40.25 Renown

session 39

2019-07-25CCC-TRI-02 Impression Left Behind — DM: Nicolaas

Talvix/Victor, Baeshra/Jered, Cindy/Niels, Janus/Matti, Ory/Bart, Maduran/Thomas, Jaq/Pieter
Closed a fleshy portal to the far realm in a mindflayer lair and somehow survived. Used 100 gp of diamonds, (400 gp worth left), bought a reliquary for 1000 gp, asked for divine intervention with success. Assigned dm reward from CCC-TAROT01-04 (2 acp, 2 tp, .5 renown and 5 dtd). Gained cleric L16, Assigned ASI to STR and CON. Spent 24 TCP on armor 'upgrade' of plate +1 (+750gp for selling existing plate)
Story Awards: Honorary Core Member

Gained:4+2 ACP-1000+550+750=+300 GP0/0/8+2-24=-14/0 TP10+5 DTD1+.5 RenownUnlocks: Rod of Absorption (4 charges already in it)
Totals:L16 0 ACP2 PP 19 SP 2 CP 7653 GP0/0/16/0 TP247.5 DTD41.75 Renown

session 40

2019-08-29ccc-tri- — dm: nicolaas

Talvix/Victor, Baeshra/Jered, Arya /Niels, Janus/Matti, Jaq/Pieter
Bought 1000 gp of diamonds, (1400 gp worth of Diamonds left), recovered use of divine intervention. Took care of some far realmers on an island. Spent 20 tcp on Staff of Striking.

Gained:8 ACP-1000 GP0/0/8-20=-12 TP10+5 DTD1+.5 RenownUnlocks: Staff of Striking
Totals:L16 4 ACP2 PP 19 SP 2 CP 6653 gp0/0/4/0 TP247.5 DTD41.75 Renown
Still to be scheduled.

Session

— DM:

Gained: ACP GP0/0/0/0 TP0 DTD0 RenownUnlocks: -
Totals:L ACP GP0/0/0/0 TP DTD0 Renown

Session

20 - - — DM:

Gained: XP GP DTD Renown Magic Items
Totals: XP GP DTD Renown Magic Items


In-Character Logs

I did not keep an In-Character log for Jaq, although some of the entries in the session logs are somewhat IC. Too bad. I might write something up eventually if I ever make the time.
It would be nice to have my exploits written out, but I'm too busy being useful to sit down and write them out.