Gratia Artis, Tia for short, is the second child in the youngest generation
of the Waterdhavian Artis-family. She was an acolyte trained as Dweomerkeeper
(Mystran Arcane Priest). Her elder brother is called Ars. The family crest is a
roaring lion. Tia prefers blue clothes, and will almost always go dressed in
blue, although there might be variations such as teal or aquamarine, and white
trim or tunics. She documents her exploits in her Letters to the Mother
written in her prayer-book.
Tia is out and about in the world to learn of new magic and recover and
protect existing magic. She hopes to live and spread the Mystran dogma to
better others' lives, and improve her own understanding. Although quite willing
to work with adventurers, the needs of her faith will likely come first. This
might mean not being completely honest or using various ways of persuasion to
get people to do what her faith needs them to, regardless how she feels about
this personally. Coming to terms with this will be part of her growth.
Letter I
Dear Mother,
As you know, I've been
tasked to help find and catch a member of the Dark Priory, and bring them to
Phlan for prosecution. Also, I am to secure any magical items and funds
recovered for testing and safe-keeping by the church. I am to work with several
free-agents, and am happy to have your support, as interdicting their use of
these resources until they can be cleansed of any taint might not go over
smoothly.
Faithful
Watch her ride the morning tide / Easy as she sways
As the sunlight plays upon the water
Faithful is the name she bears / Faithful has she been
Once an ocean queen but still a lady
And as I watch the white of the sails in the sun catch the breeze
I sigh, All too soon she'll be gone beyond the horizon
Gracefully she turns her head out to open sea
Eager for the freedom that she knows is there
And as I watch the white of the sails in the sun catch the breeze
I sigh, All too soon she'll be gone beyond the horizon
All too soon she'll be gone beyond the horizon
⁂
Yesterday evening I met up with what became my four companions for this
retrieval: Maduran - a Rashemi Hag-hunter, Delani - a Dwarven
Bardess, Katsu - a Tabaxi enigma and Kefara - an Elvish mage of
some sort. Together we were informed by Algernon Martel that we were to
sail on the Singing Stagwick to a rendez-vous near the Bell of the
Depths, to take charge of the captured Dark Priory-member held there. I
noticed the Tabaxi sneak off north towards the graveyard, and not return until
the hour had grown late, I hope he is not in league with the likes of Agnash
the Necromancer. Regardless, I suppose I will not be able to help myself
thinking of him as a Neko-mancer from now on.
Captain Gustov Blackwater welcomed us aboard his vessel, and requested each
of us to sing a song before boarding. As I arrived at the docks only just in
time to sing my own song, I unfortunately missed the performance of Delani.
Undoubtedly, she will have praised the vessel and flattered her captain with
it. Perhaps with a song not unlike Faithful? My own performance, a
minor adaptation of a classic sung originally by the Bard Baldwin the Great,
impressed the ship's master enough to also be welcomed aboard heartily.
We left Phlan in good spirits, while the so-called departure song was
sung by the captain and crew.
De Maanzee
Daar zeilde op de Maanzee,
de Maanzee wijd en koud,
een schip zo zwaar beladen
met 's werelds ijdel goud.
Daar kwam de Sembiër dreigen,
te roven ons het goud,
toen we voeren op de Maanzee,
de Maanzee, de Maanzee,
Al op de Maanzee wijd en koud.
't Was onze jongste makker,
een jongen sterk en koen,
die sprak al tot den schipper:
Wat zult gij aan mij doen,
wanneer ik wil gaan zwemmen
en ginds het Sembiaans galjoen
doen zinken in de Maanzee,
de Maanzee, de Maanzee,
al in de Maanzee zinken doen?
Ik zal u geven zilver,
een wapen en blazoen.
Mijn eigen jonge dochter
zal ik u huwen doen,
wanneer gij wilt gaan zwemmen
en ginds het Sembiaans galjoen
doen zinken in de Maanzee,
de Maanzee, de Maanzee,
al in de Maanzee zinken doen.
De jongen bad de hemel,
sprong daarop overboord
en heeft in 's vijands scheepswand
drie gaten toen geboord.
En van de trotse Sembiër
is nimmer meer gehoord,
op heel de wijde Maanzee,
de Maanzee, de Maanzee,
op heel de Maanzee meer gehoord.
Toen zwom hij naar het schip
en de mannen juichten luid.
Maar onze schipper gaf hem
zijn dochter niet tot bruid.
Al smeekte ook de jongen
‘Haalt mij het water uit’,
de schipper gaf de Maanzee,
de Maanzee, de Maanzee,
gaf hem de Maanzee als zijn bruid.
Toen zwom hij om het schip heen,
hij was zo koud en moe.
Vol bitterheid en wanhoop
riep hij zijn makkers toe
‘Och makkers, haalt mij op,
want ik ben het zwemmen moe.
Mij trekt de koude Maanzee,
de Maanzee, de Maanzee,
mij trekt de Maanzee naar zich toe’.
Zijn makkers redden hem toen
maar op het dek stierf hij.
Na het ‘een twee drie in Godsnaam’
dreef weg met het getij,
de koene jonge zeeheld,
veel jonger nog dan wij.
En zonk toen in de Maanzee,
de Maanzee, de Maanzee,
en in de Maanzee weg zonk hij.
Song of Departure
Ahoy fair sea,
we come to thee
aboard our worthy vessel.
To admire your beauty,
as well as your booty,
on your bosom to revel.
But hark fair maiden,
our ship is laden
with food and men all fair.
Hold peace, kiss sweet
and set your feet,
aboard our worthy vessel
After some hours of relatively smooth sailing, we came upon a monstrous
shark-like biped menacing what looked like a damsel-in-distress, but turned out
to be a hag trying to lure us to our deaths. We had our suspisions, so we were
not too surprised when she revealed herself, although the Elvish mage Kefara
was overcome with anxiety and lost consiousness when the Hag fixed her with her
glittering eye. Fortunately, I had my healing kit with me and managed to help her body to
overcome whatever evil eye the hag had cast upon her, and prevented her from
slipping away, while the Rashemi Hag-hunter and the Neko-mancer made short work
of the "damsel" and her monstrous lover.
Things did not work out too well on the Singing Stagwick in the
mean time. It seems the crew were distracted, perhaps by the colorful curses
Delani slung at the hag and the encouraging exhortations she shouted to us? (I
should ask her to write some of those insults down for me, by the way).
Somehow, they let the vessel hit some crags. The damage to the breached hull
fortunately was repairable, and we managed to clear up most of the debris and
rubble caused by fallen goods.
We finished today off by enjoying drinks and a feast, topped off by a eating
and drinking challange. Unfortunately I seem to have eaten a bad bit of
mystery-meat sausage in the first round of this, and had to bow out. The
Neko-mancer managed to actually win the contest, stunning everyone by eating
the disgusting tankard of what I hope were ground sardines that was supposed to
be the fifth and final round, even though he was the only contender left after
the fourth. It looks like the tankard he got as a prize is a minor magical
item, a Tankard of Sobriety. It seemed common and harmless enough, so
I've not moved to confiscate it for study.
Some of our motley band are fraternizing with the crew, but, despite having picked up some "interesting" talk on the stars, I've
decided to turn in early, so I could write this part of my letter to you and
hopefully get some sleep and recover from my upset stomach. I just cannot muster the energy now to correct even some of the stories I heard, but I noticed Kefara started to. Her elvish patience, and lesser need for sleep will hopefully allow her to put them on the right track.
⁂
Well, Mother, things have gone south over the last days. We took custody of "Yami", but it turned out he was a doppleganger, and the person delivering him up most likely was either Yami himself, or an associate. Delani has been struck with some sort of affliction, that has left her eyes completely white, although her vision seems to be intact. The exact nature of this I haven't yet managed to divine (I could use your guidance here, Mother). Perhaps the phrase uttered by the false Yami, "How interesting, the Initiate is among you." is a clue to the nature of Delani's condition. We have not had much time to reflect on what happened precisely, as our vessel was trapped in a whirlpool and storm, that ultimately sunk her. Our party and what's left of the crew managed to evacuate the sinking wreck, while fighting off merfolk that boarded the ship and tried to take over our jolly-boat too. Although we managed to "convince" Captain Blackwater to come along in the boat, he was wounded repeatedly and despite our combined efforts to save him, ultimately succumbed to the harsh conditions of the voyage, as did almost all the remaining sailors.
We find ourselves beached on what looks like a small island somewhere in the Moonsea, and things are looking bleak. Yami is likely back in Phlan now, and we may not make it there back in time to help stop whatever he is up to. We have found a letter to an Annabelle and a ring inscribed "High Tide" on the unfortunate captain's satchel. Perhaps we can at least find Annabelle to tell her of her Gustav's and his Singing Stagwick last voyage.
Skye Boat Song
—Speed, bonnie boat, like a bird on the wing, / Onward! the sailors cry;
Carry the lad that's born to be King / Over the sea to Skye.
Loud the winds howl, loud the waves roar, / Thunderclouds rend the air;
Baffled, our foes stand by the shore, / Follow they will not dare.
—Speed, bonnie boat...
Though the waves leap, soft shall ye sleep, / Ocean's a royal bed.
Rocked in the deep, Flora will keep / Watch by your weary head.
—Speed, bonnie boat...
Many's the lad fought on that day, / Well the Claymore could wield,
When the night came, silently lay / Dead on Culloden's field.
—Speed, bonnie boat...
Burned are their homes, exile and death / Scatter the loyal men;
Yet ere the sword cool in the sheath / Charlie will come again.
Letter II
Dear Mother,
Our quarry gone, our vessel sunk, our captain and many of the sailors dead or
lost, we landed on a strange coast, perhaps an island. When a wild boar came
rushing at us from the heavy forest covering much of the place, some of the
rashest of our companions rushed to try and kill it for a much welcomed meal.
Seeing they were hardly armed with the proper spears for this, I called upon
the art to stop them, and perhaps the boar, too. The simple sleep charm worked
beyond expectation, and dropped the charging boar into a slumber, as well as
one of the remaining sailors. This proved the boar was not a very vigorous one
and that perhaps something was off with it. Those attacking it did not realise
anything was wrong, and slaughtered the beast. This attracted the ire of a
group of Yuan-ti hunters that promptly accused us of poaching and force-marched
us to their village somewhere deep in the jungle, after we had wisely given
ourselves up to them.
All-Saints Isle Jail
They locked up our party in All-Saints Isle jail, oh, oh, oh,
And no one has come to put up our bail, oh, oh, oh.
They say at the courthouse, we'll never go free, never go free,
'Cause I stole a necklace, a beautiful necklace to keep, to keep for me.
Somewhere in All-Saints Isle jail, our hearts wait in All-Saints Isle jail.
Oh, well, I'll dance for you, jailer, I'll sing you a song, oh, oh, oh,
But more than that, jailer, would surely be wrong, oh, oh, oh.
But more than that, jailer, would surely be wrong for can't you see?
I ne'er stole that necklace, that beautiful necklace, to keep, to keep for me.
We are now stuck in a prison, somewhere in the Yuan-ti pyramid we were brought
to, awaiting execution by sacrifice. There was a kind of trial, where the
members of the hunting-party, who presented themselves as guards now, kept
coming up with more and more trumped up charges, like wanting to kill their
obscure god Suntao or coming to the island to destroy it. The pinnacle of
these was accusing me of robbing a grave, the proof of which was to be an
obviously (to us at least) planted necklace, smelling of oranges. There were
several judges, but after the one most critical of the charges was stabbed with
a scimitar, the others all ended up finding us guilty. I hope my small
application of the art in the form of a healing word will have saved the
stabbed judge's life.
⁂
We find ourselves hiding away in a small secret room. I tried to get some rest
to recover from our ordeal in the jungle, but not having much success, so I'll
write a bit more.
Our group tried to make the best of things in the prison by having an
improvised performance. We met an interesting prisoner there, that we spoke to
afterwards. He turned out to be Alistar Aimes, brother to Annabelle, who was
looking for captain Gustov for her. He has decided we were leaving to deliver
ring and letter to Annabelle in Phlan. He then picked a fight with a brute of a
lizardfolk, almost completely melting its face with fire. I managed to find our
gear stashed in a locker, and we ran down the hallway Alistar pointed us to,
while he lead the prisoners in an uprising.
We were given a hint that if we were to take 'the chute', to beware of the pit
keepers by another symphatetic judge, who also pointed out a staircase to his
chambers. We also found the barely alive body of the stabbed Judge, the
scimitar still embedded in the wound. While the group pulled out the blade, I
managed to stabilize the vital functions although consciousness still has not
returned. It looks like the magical enhancement of the blade, made for such a
clean wound, that combined with my prayers and bandages, the Judge may survive.
It is time for us to move, and see to escaping the guards and chaos of this place.
⁂
Escaped pyramid. Carried off by Dragonturtle Suntao, 'through Time and Depth'.
Arrived at the docks of Phlan. City covered in a bubble of darkness. Screams
of people, sounds of battle. No memory of travel, feel refreshed. Must make haste. Write more later.
Letter IV
Dear Mother,
I'm very happy to be back in Waterdeep, a pity I arrived so late yesterday that
it was not practical to visit the House of Wonder or call on my family right
away. However, today looks like a good day to do both of those things, right
after I finish the bowl of porridge that smells so appetizing that the nice
keeper of this fine establishment (The Green Lantern or Rest or something like
that, it was late yesterday - I mustn't forget to take another look at the
sign when I set off after breakfast).
Although it was rather busy last night, the place is nice and quiet this
morning, a couple of studious mages - that I shall endeavour to ask for their
names and interests over breakfast, and an adventurous looking man with a
shield, axe and sturdy looking armor. Now, for some breakfast,
⁂
Change of plans... It seems the innkeeper found a treasure map that he thought
belongs to one of the four of us, and although we do not claim to own it, we
did agree to try and follow it and find the hidde treasure marked with an X.
Looks like it spells out a route through the City of Splendors from Trollskull
Alley — a narrow, little-known passage winding through the interior of a
city block just north of, and parallel to, the eastern end of Delzorin Street
— to somewhere in the City of the Dead. Although there are not too many
actual names on the map, there are some hints that identify some of the
waypoints: looks like Three Thrown Daggers Alley is the closest one, so we might as
well swing by there first, and then walk up past the Walking Statue enduring
the birds over Gull Leap.
According to the map, we're smack in the middle
of a place were treasure could be,
According to the map, it's marked with an X
in the place were treasure could be,
So we should look very carefully,
To see what it is that we can see.
Look up, look down, look everywhere around!
There'll be untold riches to be found!
Trollskull Alley's deadend is a favorite night haunt of gambling gangs, I have
heard, but it should fine by day.
⁂
Well, we're waiting to be let in the luxerious restaurant at the Walking Statue
at Gull Leap. We visited Three Thrown Daggers Alley, or rather, the sewers
underneath it, and there, from a secret set of rooms probably used by
miscreants, retrieved a clue hidden under the false bottom of a chest marked
with the same sigil as on the map. It looks like we need another clue or maybe
the puzzle or riddle it is a clue to, to make some sense of it. Something needs
to be arranged; perhaps we'll find out what here.
On our way over, we helped break free an abducted urchin. Although we had to
rough up the Dark Dwarf leading the gang that held him a bit, we managed not to
kill or seriously hurt anyone. The henchmen I took care of by putting them into
magical slumber, and the Dwarf was put to sleep with the flat of an axe. We
managed to leave the scene just as a couple o people looking for the map caught
up to us. Perhaps it was their map, but it seemed like they were under some
magical influence to try and retrieve it from us instead. The Watch is dealing
with them now.
We managed to skip to the front of the line with a bit of creative cantrip use,
but still have to wait for the next patron to leave. I'll use the waiting
time to cast a detect magic ritual to help find the next clue.
⁂
Retrieved another clue or hint, it seems a bit redundant with the other one we
have, as it doesn't really seem to matter if you arrange whatever things we
need to into rows of 4 or 6 columns, and we still are missing the actual
puzzle, so that's why we are now on our way to Trollskull Alley.
I feel a bit bad about messing with the restaurant people, they were
hard-working, and we didn't really buy anything there, just messed with the
toilets.
⁂
We got the puzzle, and also retrieved a box of stole property. We returned a
wedding band to a gambler and brought the rest of the goods to the attention of
the Watch. The puzzle seems to just be a confirmation of the unmarked location
on the map as the Crimson Brush, a small art shop in the Southern Ward. There
was a picture with the sigil on it there, and although the shopkeeper told us
it was only inspired by the City of the Dead's mausolea, it seems to us the
marked building might actually exist. It's so far our best clue, so that's why
we're now going to the City of the Dead to explore further.