Ars
Artis, is the eldest child in the youngest generation of the Waterdhavian
Artis-family. He has a younger sister called Gratia. The family crest is a
roaring lion. Ars prefers the carefree life of an entertainer living from day
to day over the merchant trade that made his family well-to-do, and will almost
always go dressed in a motley jester's suit.
Ars is fond of singing, poetry and generally entertaining people. As a
faithful follower of Milil, he likes his wine and women too. Although he
usually behaves like a bit of a buffoon, he can be very serious if
circumstances call for it, and besides his artistic talents, he is a gifted
healer.
Faith of Milil
Milil attracts those who love music — and who need to be a part of it, not
merely listeners. Such folk tend to be sensualists. They love good wine, good
food, pleasing art and architectural or natural surroundings, the amorous
company of others, and the beauties of nature — many faithful of Milil
enjoy rising before the sun to watch the wakening radiance. For reasons lost in
the mists of time, all clergy of Milil are known as Sorlyn (probably after a
founding patriarch of the faith).
Dogma
Milil is a god of creativity and inspiration, of the whole song more than
just the lyrics or the music. He represents the finished thought, the process
that takes an idea from conception to completion. As a result, the ethos of
Milil teaches to consider the world in terms of a continuing process, a song
that begins at birth and is only silenced with the final chord.
Novices in the Mililan faith are given the following charge:
Life is a song: Strive always to make it more beautiful.
Destory no music nor instrument, nor stop a singer before the tune is
done. Listen to the world around as well as filling it with your own sound. One
singer's music is another's noise, and musicianship always.
Sing to Milil everyday.
Music is the most precious thing folks can create — so encourage its
training, use, and preservation at all times and in all possible ways. Awaken a
love of song in all folks you can, and offer its performance freely around
campfire or on the trail.
Cease not in your own seeking for new tunes, new techniques, and new
instruments to master.
Day-to-Day Activities
Most Sorlyn spend their time learning lyrics, tunes, and how best to perform
them on a slowly expanding repertoire of instruments both in their temple and
on the road. They take care to write down both original compositions and those
they have learned, as well as recording tunes through the use of the singing
stones spell for those as yet unborn. Such records are to be cached in hiding
as well as stored in temple vaults to make the survival of the music as likely
as possible. Sorlyn also work as tutors to all who profess faith in Milil or
who pay for the training, as well as judging many bardic contests and
adjudicating bardic disputes between individuals, companies, or colleges.
Tuneservants are more adventurous. They roam the roads of Faerun rescuing or
protecting common minstrels and great bards alike when such individuals fall on
hard times or into peril. They also accompany adventurers of other faiths on
deeds of heroism so that they can compose ballads about what befell (from
"Brave Sir Dobbyn Ran Away" to "She Was Only a Wanton Weredragon, But She
Was a Fair Lady"). They also embark on adventures of their own to recover
music, instruments, and the like from old ruins and tombs, or learn of music
long gone by using their stone tell abilities and similar magics is such
places.
Character Statistics
Cleric 3 (Light, Milil), Male Variant Human, Entertainer Background, NG.
Light VM / Sacred Flame VS / Thaumaturgy V / Guidance VS
Personality
personality traits
hopeless romantic (PHB130)
loves a good insult (PHB130)
ideals
people (PHB131)
bonds
common people (PHB127)
flaws
sucker for a pretty face (PHB131)
likes being in charge and get angry when otehrs tell him what to do (Rose)
Magic Items
Cloak of Protection
2018-10-27 — Curse of Strahd Death House — DM: Thomas DMG pg 158:Wondrous item, uncommon (requires atunement) You gain a +1 bonus to AC and saving throws while you wear this cloak.
Session Logs
Session 0
Created in October 2018 for a Curse of Strahd campaign
Used 10 GP background money to buy 2x healer's kit. Sold starting crossbow
and munitions for 13 GP. Bought 5 daggers for 10 GP, blanket for 5 sp.
Totals:
0 XP
7.5 GP
Session 1
2018-10-27 — Curse of Strahd Death House — DM: Thomas
Transported by mists. Choked in Death House, unwilling to leave due to possession by ghost of Rose. Gained Flaw. Resurrected by dark powers. Gained disadvantage on Perception (Wis) checks due to itching sores, warts, boils, pustules covering body. These also give resitance to acid damage. Touched by the mists: cats hiss, milk sours at touch, detect as evil undead.
Cloak of Protection found.
Gained:
Levels 2,3
GP
Session
201 - - — — DM:
Gained:
XP
GP
Totals:
XP
GP
In-Character Logs
Session 1
Was swallowed up by mysterious mists, met with 3 others who seem to have
suffered a similar fate: Zeras, a roguish cat-man, Milo, a wizard, and Abuk, a
sorcerous kobold. Our motley crew went into a haunted house to save a baby, and
I'm not sure we came out. It looks like I'm now cursed with blemished skin.
Wearing a cloak we recovered that makes me feel a little better protected.